![]() The character designs remind one of the more generic JRPG motley crew members, though I managed to grow some affection for the poorly executed but somewhat well-written characters present in Stella Glow. They’re used, in effect, to portray scenes that the sprites themselves cannot, with their limited capacity in the style of ufotable’s godly take on the Tales of Xillia and Zestiria games. This game will certainly pale in comparison with that, but what sets Stella Glow apart from its more visually appealing counterparts is that it relies on an engaging storyline to drive the sceneries and character designs to even greater heights.Īnother noteworthy aspect of Stella Glow is its usage of animated cutscenes. The visuals aren’t anything noteworthy by themselves and if compared to say, Bravely Default. It’s kind of like Sailor Moon, but think Macross colors and song numbers. Without spoiling anything significant, there are certain periods in-game where certain characters interact with one another, and it results in a magical transformation cutscene. Wait, am I talking about, full-on music video style cutscenes?! No, not exactly. Sure, it’s no Shin Megami Tensei X Fire Emblem but Stella Glow won’t lose out in terms of quality and colorfulness. What surprised me most however, was the simple but effective production values. ![]() Stella Glow is a Tactical RPG akin to Final Fantasy Tactics and Shining Force (ah, the good old days) with elements that’ll be familiar to those who play the Persona games. In a season dominated by Western Releases (Ahem Fallout 4) what can a JRPG fan hope for? (Xenoblade Chronicles X, maybe but that’s still a long ways off!) Enter Stella Glow, a handheld game that’s anything but ordinary.
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